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TANKS at STGCC

Singapore Toy, Game & Comic Convention was a good show all in all. 2 days, 45,000 visitors. A chance to expose the game and hobby to new people in the local market. We were hoping to do 75 demos over both days. We managed to do 300 over demos in that time period. 
 
 
We had a 27 Square metre booth to ourselves that really made a splash in the market. We had the largest booth in the tabletop gaming area which was great since it was about brand awareness and we wanted to be on the map.
 
Build a Tank Workshop

We had a workshop to allow non-gamers and people to come and build a free tank. Just to experience it. They had to sit through a demo and that was it, one free tank with guidance and glue to put them together.

   
 
 
We conducted "Build a Tank" workshops for free, all you had to do is like our FB page or complete a demo to receive a free BF tank.Builders could choose to make a M4A3 Sherman or a Tiger tank. It was all cut for them ahead of time and they just had to follow the instructions of our helpers to get a great looking tank.
   
 
   
This Captain America might have been too small to win the war for us, but he was doing what he can to help the war effort. Optimus Prime over there didn’t maintain his neutrality in world conflicts.

TANKS Tournament 

With so many demos running, we decided to have a tournament to show how easy it was for people to learn how to play TANKS. On Sunday we started having demos at 10 AM. By 1130, we had convinced 8 people to sign up for a tournament. All of them had learned the game less than 2 hours ago and they were about to join a tournament for some amazing prizes. (a starter set and 4 tanks from the latest wave of TANKS.

 
 
 
The 8 contenders for the tournament. All Newbies and not experienced at TANKS. The format was kept simple at elimination with 3 rounds to get us our winner. 
 
 
 
After two quick rounds, we had our finals in the store booth itself which was live telecast via Facebook live and screened on an LCD TV for the passing crowds to watch.  
 
 
 
The final round with a twist to the game was a mirror match, both players used a Panther and Ernst Barkman crew card. In the First round, the Champion, Desmond Yeo fired with Barkman did no damage, and was allowed to fire again via his Ernst Barkman ability. The second hit was true and did 2 criticals resulting in an “injured crew” and “Bailed out” giving Desmond a free turn to kill the “fake” Barkman. The game lasted another 5 turns with some pretty quick twists of fate but the eventual outcome was as expected with Desmond winning with Barkman still alive.

The ability of ours to get people to learn and play the game so fast in a competitive setting speaks volumes about TANKS reach and appeal to people outside the gaming world.pan

It was a great show and we will be back again next year.





Desert Fox, The Withdrawal at Benghazi

It has come to our attention that due to a printing error the mission for month 2 of the Desert Fox OPS was published with some errors.So that you can continue playing your OP games without having to decipher the mission's intent we've made the pdf for this month available for download.

 

We apologise for any confusion this misprint has caused.

 

Download the new version here... 

Download the Terrain here...

US Desert Tanks

This week we take a closer look at the first wave of the American desert TANK releases, the Sherman (Early) and the Stuart. Both packs are adding cheap tank options to American platoons, as well as adding some cool new upgrades to the game.

 

Check out the full article here... 

US Desert Tanks

 
This week we take a closer look at the first wave of the American desert TANK releases, the Sherman (Early) and the Stuart. Both packs are adding cheap tank options to American platoons, as well as adding some cool new upgrades to the game.   
 
Stuart

American platoons have never had access to a Fast tank until now. The Stuart is a small reliable tank that is fast and also has the new Cavalry rule.  This new rule gives the Stuart an extra Defense while within close range of an enemy tank. This bonus applies to any tank shooting at the Stuart and encourages an aggressive play-style for Stuart focused platoons. 
The Daring Driver upgrade is awesome on the Stuart rewarding players for being bold and driving directly into danger! Gaining +1 Defense with Cavalry and being able to re-roll a Defense dice each time the Stuart is shot while in the open. This will help keep the Stuart in fighting shape. 
   
British Grant Tank Expansion 
 
Sherman (Early)

The US Sherman has evolved during the war, so far players have had access to the two late war Sherman tanks, the Sherman (75mm) and the Sherman (76mm).  The late war versions have a bit more Damage Capacity and Initiative, so they end up costing a bit more. In the Desert the early US Sherman tank has not had all the enhancements the late war variant have. So they are a lot cheaper point wise being a whole five point cheaper then the Sherman (75mm).

The Sherman Platoon upgrade is an interesting card, as it’s the first Dual Nation card in the game. British players need not worry as the card will show up in a future British release, but for now it can be obtained in the Sherman (Early) expansion. The card works with every Sherman variant in the game including the Firefly.  We wanted this card to reward players for building a Sherman focused platoons. The Initiative the upgrade gives you increases the more tanks you have in the list with the upgrade, so in a list with five Sherman (Early) tanks with this upgrade would give a +4 Initiative to each tank! This bonus does go down each time a tank with the upgrade is destroyed. 
   
British Grant Tank Expansion 
   

These two tanks will add some interesting choices to American platoon. The Sherman expansion comes with the Sherman platoon Doctrine upgrade card. A card that will really change up your already existing Sherman platoons as well as adding another cheaper Sherman to field with your mixed Sherman platoons.

The Stuart adds speed to the American platoons, Gung Ho and Fast is a powerful combo, as you give out one less Defense dice, this will help make up for your low Attack of three. Imagine adding Daring Driver and Bloodthirsty Gunner to a whole platoon of Stuarts.


Kampfgruppe Uthak

Last week we challenged you to creating a cool list using the new Panzer III and Tiger cards we previewed. There were several interesting lists but we ended up choosing Uthak list with Wittman. 


Click here for the full article... 

Kampfgruppe Uthak

British Grant Tank Expansion
British Grant Tank Expansion
 
Last week we challenged you to creating a cool list using the new Panzer III and Tiger cards we previewed. There were several interesting lists but we ended up choosing Uthak list with Wittman. The list used a mix of old and new cards and created a super Tiger I tank. The addition of Wittman adds a lot more kick to an already strong list. The list itself is small with only three tanks, but the way he plans on using the tanks means that he will be a force to be reckoned with. The Tiger is all about getting  to move last, so that it has perfect placement. When I first saw the loadouts on the Panzer IIIs I instantly saw what he was doing, and I like it.

Here is the list Uthak submitted, 

 
Kampfgruppe Uthak 
 
Tiger 1 (33) "The Brawler"
Michael Wittmann (11)
Bloodthirsty Gunner (3)
Racing Driver (2)
Kampfgruppe Lueder (2)
Tungsten Ammo (2)
Schuerzen (1)

Panzer III (Short) (11) "Command Vehicle"
Tiger Escort Tank (2)
Hans Georg Lueder (6)
Hasty Loader (2)
Radio Coordinator (3)

Panzer III (Short) (11) "The Shield"
Tiger Escort Tank (2)
Add-On Armor (5)
Defensive Driver (3)
Liquid Courage (1) 
      
 
Uthak plan is simple and elegant. He has two Panzer III (Short) tanks, one that he calls the Shield and one he calls the Command. The Shield’s job is to be the lead tank, and its built to take some heavy hits and keep on trekking. The Command Panzer III (Short) is built to give the Tiger high Initiative  in the shooting step. The Command tank can transfer its Initiative during the shooting step to the Tiger I tank, giving the Tiger I its Initiative of 9. The Tiger I tank is built for speed, with a total of Initiative 11 during the movement step there is little that will move after it leaving it to move to the best possible location each turn while using the Shield Panzer III (Short) for cover.

Uthak wants this list to get in close to utilize the Close Range and Side Amour rules to reduce the Tiger I target’s defence by 2. so that the Tiger I can do as much damage as possible. To this end Uthak also plans to forfit the Panzer III (Short) tanks own shooting to give the Tiger I a massive four re-rolls for its attack roll, and if that’s not enough Lueder will also be able to re-roll a fifth die.    

The list creates a super Tiger that has Initiative 11 during the movement step and Initiative 9 during the shooting step. It also has a massive attack value of 6 attack dice, or 7, attack dice at close range, add in up to five re-rolls and this Tank is going to be giving out massive amounts of damage each turn. The Tugsten ammo is just icing on an already massive cake, as it can give the Tiger even more attack dice. 
 
Thanks Uthak and everyone for submitting your lists! I would leave you this week with a new challenge, what would you run to defeat a super tank list like this one? 

Click here to join in the conversation and tell us what your counter list is…

 
      

Kampfgruppe Lueder


 
Hans-Georg Lueder led an interesting German formation of tanks that consisted of a mix of Tiger and Panzer III tanks. We wanted to reflect this unlikely pairing in TANKS and have introduced loads of cool cards to let players create their own Kampfgruppe Lueder.
 
The Tanks

Let’s first look at the Tiger and Panzer III variants; there are two of each to choose from at the moment. Will you take the more veteran late war Tigers or will you use the more green Tigers from the desert? Do you want to invest points into Panzer III (long) tanks to reach that attack of 4 or do you want to save those points to add more upgrades? Even with only four tanks to choose from your Kampfgruppe Lueder can come in many forms. 
   
Burning Bright      Burning Bright
 
Hans-Georg Lueder

Now let’s look at the Hero Crew card for Hans-Georg Lueder himself. For six points he gives his tank +3 Initiative in the shooting step, but it is his other ability that really sets him apart. He can give out a single re-roll each turn to any Panzer III or Tiger tank in your force. This can be used for any roll involving one of those two types of tanks as long as it is that tank making the roll.  This ability makes Lueder very flexible. Need some repair work? Need to re-roll an attack die? Lueder can help. The challenge is in knowing when to best use his ability each turn.   
   
      
 
Kampfgruppe Lueder

The next card to look at when building this platoon is Kampfgruppe Lueder. This card can boost your Tiger tank initiative very easily. For example, bring one Tiger and 5 Panzer III tanks and you that Tiger will be starting the game with a base of Initiative 10 during the movement step.
   
      

Tiger Escort Tank

For your Panzer III tanks we have the Tiger Escort Tank card. This card is really interesting and it takes practice to effectively determine when it should be used. Being able to give up your shooting to make your Tiger hit even harder is great, and even better when two Panzer III tanks give up their shooting to help your Tiger re-roll four attack dice.
 
 
 
One of the cool new concepts that we are showcasing in these expansions is themed list building. As TANKS grows you can expect to see more cards that give interesting abilities to platoons that are built to a theme.  

This week we have a challenge! How would you build a 100 point Kampfgruppe Lueder platoon? We will showcase the most interesting lists with next week’s update. 

Click here to post your take on the Kampfgruppe Lueder list in the forum...


German Desert Preview

 
This week we are showcasing some of the upcoming German Tanks. The Germans are getting five tanks; the Panzer IV (Long), Panzer IV (Short), Panzer III (Long), Panzer III (Short), and the Tiger.  These tanks add a lot of new and interesting options.

 
Panzer IV Long and Short

With these new Desert releases come two new Panzer IV tanks. The long and short of it, forgive the pun, is that these tanks are earlier renditions of the Panzer IV tank that is already available.

As the desert war went on, increasing numbers of Panzer IV were armed with the long-barrelled 7.5cm KwK40, switching from an artillery support role to a heavy anti-tank support one. The Panzer IV (Long) is almost identical to the current tank but has less Damage Capacity making it cheaper.

The short-barrelled Panzer IV was designed as an artillery support tank to back up the lighter Panzer III. It's heavy 7.5cm gun made it particularly useful against anti-tank guns. With the Panzer IV (Short), we have the introduction of a new rule, Artillery. This rule allows tanks to shoot “over” other tanks, but it is also a keyword that will be linked to other cards. The Artillery Observer is one such card.  It lets a stationary tank draw its line of sight from another tank, hitting targets it normally couldn't see. Although the tank doing the spotting must give up its shooting to use this ability.       
   
British Grant Tank Expansion     British Grant Tank Expansion 
 
Panzer III (Long) and (Short)

These Panzer III tank models give the Germans some options for really cheap tanks. At 11 points you can get a really cheap tank in the Panzer III (Short). You can fit nine of these tanks into one list! For three more points you can up-gun to the Panzer III (Long) to gain +1 Attack on the tank, not bad at all. 

The Hero card in the Panzer III pack is the infamous Erwin Rommel. Coming in at 11 points Rommel gives his tank +3 Initiative, he also grants a once per turn re-roll of any one die rolled by anyone in the game.  Because Rommel is such an important character if he is lost you actually give a Victory point to your opponent, this only comes into play in missions that your opponent can score Victory Points, but still it is a consideration when sending such an important leader into the fray.  
   
British Grant Tank Expansion     British Grant Tank Expansion 
 
Tiger

The Tiger was an interesting tank to design, as there is little to no difference in stats between the two Tigers but there were some striking differences in the models themselves. Nevertheless, we decided we wanted a desert Tiger and so we continued researching looking for any differences. In the end we decided that since this Tiger represents the earliest version we will make, that we would be content to lower its Initiative and Damage Capacity by one each and bring its points down to 29. This reflects the tankers inexperience with the Tiger and that the design continued to evolve and improve into the later production model already represented in TANKS. It also gave us a new interesting option for players to field. 

One of the most obvious differences between the Tiger tank models (other than the Zimerit) are the massive Desert Filters on the back of the tank. We wanted to showcase these in an upgrade that protected the engine of the Tiger tank, which gave us a new engine upgrade card, as there are few of those in the game presently. 
   
British Grant Tank Expansion      

Make sure you check back next week as we look closer at the Panzer III and the Tiger and how you can create platoons using some of the new upgrades. 


British Desert Preview

 
This week we are showcasing some of the upcoming British Tanks.  The British are getting three new tanks; the Grant, Crusader, and Honey.  These cheap tanks can really add the numbers to your British tank platoons. 
 
Honey

Out of the three new tanks, the Honey has the lowest point cost. At twelve points each, you can fit eight of these light tanks into a 100-point list and still have four points left over for upgrades. This is swarm tactics taken to the extreme.
On top of being cheap, the Honey is Fast and has the Recon rule giving it’s low Defense of 0 a massive boost while on the move and in cover. The Honey’s low Defence and Damage capacity makes them easy to kill in the open, so holding objectives can become a real issue. To help with this we added a cool new upgrade, Smoke Dischargers. For the price of -3 Attack, Smoke Dischargers gives your tank cover anywhere. This may not seem big, but on a Honey that has moved three times and has Recon, discarding this card can give the Honey up to 5 Defence dice even in the open. The Honey will be available in stores June.
   
British Grant Tank Expansion 
 
Grant 

The Grant is a flexible tank and the ability to fire normally at 3 Attack or as an Assault Gun for 4 Attack makes it very versatile. At 14 points you could fit seven of these tanks into a 100-point list. To give the Grant a defensive boost we added the new SAS Guide Crewman to the expansion. The SAS Guide gives a Defence bonus while you are in cover. This bonus is huge for the British as they need to stay Stationary to utilize their Semi-Indirect rule, so to have the ability to sit still in a forest and still gain +2 to Defence is massive for any British tank. The Grant will be available in stores June.
   
British Grant Tank Expansion 
 
 


Crusader

The last tank we are showcasing today is the Crusader Tank. This Fast tank packs a 4 Attack punch for only 13 points per tank; this means you can fit seven of the fast tanks into one 100-point list.  Though these tanks are quick and hit hard they are a bit of a glass cannon and you want to be careful how you use them. Adding the Altruistic Commander to some of your tanks will help you spread your opponent’s damage around to minimize your losses. The Crusader will be available in stores July.
   
British Crusader II/III Tank Expansion 

At these low point costs, you can create some interesting swarm lists, or add a lot more tanks to your existing tank lists to shore up your tank count. It will be interesting to see how all the British players out there utilize these new tanks and upgrades in future lists. 

Next week we will be previewing some of the German Tanks and their upgrades.

TANKS Desert Preview

TANKS Desert Preview
 
TANKS is hitting Africa in a big way with new tank expansions.
Stay tuned over the next few weeks as we show off our new desert-themed tanks and some of the new upgrades that will add even more interesting aspects to the game. 
 
The British and the Germans get some cool new additions in the new wave of tanks. Some may seem familiar, but each tank is unique in its own way.  Each tank expansion will add new heroes, upgrades and crew to our ever-expanding game.

New Organized Play Season
 
We have some exciting new OPS planned for the desert. Our first one follows Erwin Rommel, the 'Desert Fox', as he grew in fame during the Africa campaign. Which side will you be on? Will you help Rommel become a legendary hero or will you join the British defenders to defeat the Desert Fox and claim victory in Africa?
 
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