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Happy Holidays!

Happy Holidays! 

It’s been a great year for TANKS, we went from Europe to the desert with loads of cool tanks to add to our platoons. I love my Tiger tanks! Next year is shaping up to be even better. We still have some fighting do to in Africa but we will also be moving to the Eastern front. 

The Italians are coming! Next year look out for the release of the Italians in TANKS! The Italians will be getting two tanks, both cheap in points and easy to form deadly tank swarms! With their release we will also be adding allied cards that allow both German and Italian tanks to mix in the same platoon.  
  The British are not done yet next Year we will see Valentine and Churchill tanks.The Valentines will be interesting medium tanks with a lot of hit points. The Churchill tanks will come in two releases, the Africa release will have the normal Churchill tanks and the Churchill CS that will have the Artillery rules. The Churchill tanks bring heavy armour to the British armies with Defence of 2 and tons of hit points.  Later in the year we will be releasing the Churchill’s that show up later in the war. 

Along with cool new tanks we have some new Organized Play Seasons for you to play, fight next the large desert forts then we go to the eastern front. We have loads of cool things instore  for next year and we can’t wait to share them with all of you.

Thanks for playing TANKS with us! 

US Desert Tanks Part 2

This week we take a closer look at the next two tanks for American in the desert, the Lee and the Priest. Both tanks are quite interesting and will give the American players some exciting new options for their platoons.   


Click here to check out the full article...

US Desert Tanks Part 2

This week we take a closer look at the next two tanks for American in the desert, the Lee and the Priest. Both tanks are quite interesting and will give the American players some exciting new options for their platoons.   

The Lee tank is a cheap medium tank option for the Americans. Its Hull Gun rule makes it incredibly flexible giving you to gain an extra attack dice if you fire as an Assault Gun.  You also have the option to up-gun you Lee to get a large spike to your initiative during the shooting step. 
Lee tanks can be deadly in mass with up to seven in one list, leaving you two points to add an upgrade or two. 

With the Priest, the Americans gain access to a tank with Artillery for the first time. Like all tanks with Artillery, the Priest likes to hide at the back of the table and use observers to range in their attacks on targets that think they are safe. With no Defence dice and four Damage capacity, you do not want this tank in the front lines though running eight Priests could be a fun swarm list. 

One of the more interesting upgrades to come out with this wave is Wet Ammo Storage. This upgrade can protect you from the scariest card in the damage deck, the Ammo Explosion card. Being able to exchange the scariest Critical card for another is well worth one point, even if Ammo explosion is rare. 
British Grant Tank Expansion 

The four new American tanks give players some cool new options for their platoons. Americans now have access to cheap tank options along with the first US tanks with the Fast and Artillery rules. These new tanks really open up the possibilities for new and interesting platoons.  

For my American platoon, I plan on adding some Stuarts and Priests along with my Super Pershing to up my tank count and give me more things that can contest objectives as my Super Pershing destroys everything it sees.  It will be interesting to see what cool platoons the community will create as these new tanks enter the meta.  


Singapore Toy, Game & Comic Convention was a good show all in all. 2 days, 45,000 visitors. A chance to expose the game and hobby to new people in the local market. We were hoping to do 75 demos over both days. We managed to do 300 over demos in that time period. 
We had a 27 Square metre booth to ourselves that really made a splash in the market. We had the largest booth in the tabletop gaming area which was great since it was about brand awareness and we wanted to be on the map.
Build a Tank Workshop

We had a workshop to allow non-gamers and people to come and build a free tank. Just to experience it. They had to sit through a demo and that was it, one free tank with guidance and glue to put them together.

We conducted "Build a Tank" workshops for free, all you had to do is like our FB page or complete a demo to receive a free BF tank.Builders could choose to make a M4A3 Sherman or a Tiger tank. It was all cut for them ahead of time and they just had to follow the instructions of our helpers to get a great looking tank.
This Captain America might have been too small to win the war for us, but he was doing what he can to help the war effort. Optimus Prime over there didn’t maintain his neutrality in world conflicts.

TANKS Tournament 

With so many demos running, we decided to have a tournament to show how easy it was for people to learn how to play TANKS. On Sunday we started having demos at 10 AM. By 1130, we had convinced 8 people to sign up for a tournament. All of them had learned the game less than 2 hours ago and they were about to join a tournament for some amazing prizes. (a starter set and 4 tanks from the latest wave of TANKS.

The 8 contenders for the tournament. All Newbies and not experienced at TANKS. The format was kept simple at elimination with 3 rounds to get us our winner. 
After two quick rounds, we had our finals in the store booth itself which was live telecast via Facebook live and screened on an LCD TV for the passing crowds to watch.  
The final round with a twist to the game was a mirror match, both players used a Panther and Ernst Barkman crew card. In the First round, the Champion, Desmond Yeo fired with Barkman did no damage, and was allowed to fire again via his Ernst Barkman ability. The second hit was true and did 2 criticals resulting in an “injured crew” and “Bailed out” giving Desmond a free turn to kill the “fake” Barkman. The game lasted another 5 turns with some pretty quick twists of fate but the eventual outcome was as expected with Desmond winning with Barkman still alive.

The ability of ours to get people to learn and play the game so fast in a competitive setting speaks volumes about TANKS reach and appeal to people outside the gaming world.pan

It was a great show and we will be back again next year.

Desert Fox, The Withdrawal at Benghazi

It has come to our attention that due to a printing error the mission for month 2 of the Desert Fox OPS was published with some errors.So that you can continue playing your OP games without having to decipher the mission's intent we've made the pdf for this month available for download.


We apologise for any confusion this misprint has caused.


Download the new version here... 

Download the Terrain here...

US Desert Tanks

This week we take a closer look at the first wave of the American desert TANK releases, the Sherman (Early) and the Stuart. Both packs are adding cheap tank options to American platoons, as well as adding some cool new upgrades to the game.


Check out the full article here... 

US Desert Tanks

This week we take a closer look at the first wave of the American desert TANK releases, the Sherman (Early) and the Stuart. Both packs are adding cheap tank options to American platoons, as well as adding some cool new upgrades to the game.   

American platoons have never had access to a Fast tank until now. The Stuart is a small reliable tank that is fast and also has the new Cavalry rule.  This new rule gives the Stuart an extra Defense while within close range of an enemy tank. This bonus applies to any tank shooting at the Stuart and encourages an aggressive play-style for Stuart focused platoons. 
The Daring Driver upgrade is awesome on the Stuart rewarding players for being bold and driving directly into danger! Gaining +1 Defense with Cavalry and being able to re-roll a Defense dice each time the Stuart is shot while in the open. This will help keep the Stuart in fighting shape. 
British Grant Tank Expansion 
Sherman (Early)

The US Sherman has evolved during the war, so far players have had access to the two late war Sherman tanks, the Sherman (75mm) and the Sherman (76mm).  The late war versions have a bit more Damage Capacity and Initiative, so they end up costing a bit more. In the Desert the early US Sherman tank has not had all the enhancements the late war variant have. So they are a lot cheaper point wise being a whole five point cheaper then the Sherman (75mm).

The Sherman Platoon upgrade is an interesting card, as it’s the first Dual Nation card in the game. British players need not worry as the card will show up in a future British release, but for now it can be obtained in the Sherman (Early) expansion. The card works with every Sherman variant in the game including the Firefly.  We wanted this card to reward players for building a Sherman focused platoons. The Initiative the upgrade gives you increases the more tanks you have in the list with the upgrade, so in a list with five Sherman (Early) tanks with this upgrade would give a +4 Initiative to each tank! This bonus does go down each time a tank with the upgrade is destroyed. 
British Grant Tank Expansion 

These two tanks will add some interesting choices to American platoon. The Sherman expansion comes with the Sherman platoon Doctrine upgrade card. A card that will really change up your already existing Sherman platoons as well as adding another cheaper Sherman to field with your mixed Sherman platoons.

The Stuart adds speed to the American platoons, Gung Ho and Fast is a powerful combo, as you give out one less Defense dice, this will help make up for your low Attack of three. Imagine adding Daring Driver and Bloodthirsty Gunner to a whole platoon of Stuarts.

Kampfgruppe Uthak

Last week we challenged you to creating a cool list using the new Panzer III and Tiger cards we previewed. There were several interesting lists but we ended up choosing Uthak list with Wittman. 

Click here for the full article... 

Kampfgruppe Uthak

British Grant Tank Expansion
British Grant Tank Expansion
Last week we challenged you to creating a cool list using the new Panzer III and Tiger cards we previewed. There were several interesting lists but we ended up choosing Uthak list with Wittman. The list used a mix of old and new cards and created a super Tiger I tank. The addition of Wittman adds a lot more kick to an already strong list. The list itself is small with only three tanks, but the way he plans on using the tanks means that he will be a force to be reckoned with. The Tiger is all about getting  to move last, so that it has perfect placement. When I first saw the loadouts on the Panzer IIIs I instantly saw what he was doing, and I like it.

Here is the list Uthak submitted, 

Kampfgruppe Uthak 
Tiger 1 (33) "The Brawler"
Michael Wittmann (11)
Bloodthirsty Gunner (3)
Racing Driver (2)
Kampfgruppe Lueder (2)
Tungsten Ammo (2)
Schuerzen (1)

Panzer III (Short) (11) "Command Vehicle"
Tiger Escort Tank (2)
Hans Georg Lueder (6)
Hasty Loader (2)
Radio Coordinator (3)

Panzer III (Short) (11) "The Shield"
Tiger Escort Tank (2)
Add-On Armor (5)
Defensive Driver (3)
Liquid Courage (1) 
Uthak plan is simple and elegant. He has two Panzer III (Short) tanks, one that he calls the Shield and one he calls the Command. The Shield’s job is to be the lead tank, and its built to take some heavy hits and keep on trekking. The Command Panzer III (Short) is built to give the Tiger high Initiative  in the shooting step. The Command tank can transfer its Initiative during the shooting step to the Tiger I tank, giving the Tiger I its Initiative of 9. The Tiger I tank is built for speed, with a total of Initiative 11 during the movement step there is little that will move after it leaving it to move to the best possible location each turn while using the Shield Panzer III (Short) for cover.

Uthak wants this list to get in close to utilize the Close Range and Side Amour rules to reduce the Tiger I target’s defence by 2. so that the Tiger I can do as much damage as possible. To this end Uthak also plans to forfit the Panzer III (Short) tanks own shooting to give the Tiger I a massive four re-rolls for its attack roll, and if that’s not enough Lueder will also be able to re-roll a fifth die.    

The list creates a super Tiger that has Initiative 11 during the movement step and Initiative 9 during the shooting step. It also has a massive attack value of 6 attack dice, or 7, attack dice at close range, add in up to five re-rolls and this Tank is going to be giving out massive amounts of damage each turn. The Tugsten ammo is just icing on an already massive cake, as it can give the Tiger even more attack dice. 
Thanks Uthak and everyone for submitting your lists! I would leave you this week with a new challenge, what would you run to defeat a super tank list like this one? 

Click here to join in the conversation and tell us what your counter list is…


Kampfgruppe Lueder

Hans-Georg Lueder led an interesting German formation of tanks that consisted of a mix of Tiger and Panzer III tanks. We wanted to reflect this unlikely pairing in TANKS and have introduced loads of cool cards to let players create their own Kampfgruppe Lueder.
The Tanks

Let’s first look at the Tiger and Panzer III variants; there are two of each to choose from at the moment. Will you take the more veteran late war Tigers or will you use the more green Tigers from the desert? Do you want to invest points into Panzer III (long) tanks to reach that attack of 4 or do you want to save those points to add more upgrades? Even with only four tanks to choose from your Kampfgruppe Lueder can come in many forms. 
Burning Bright      Burning Bright
Hans-Georg Lueder

Now let’s look at the Hero Crew card for Hans-Georg Lueder himself. For six points he gives his tank +3 Initiative in the shooting step, but it is his other ability that really sets him apart. He can give out a single re-roll each turn to any Panzer III or Tiger tank in your force. This can be used for any roll involving one of those two types of tanks as long as it is that tank making the roll.  This ability makes Lueder very flexible. Need some repair work? Need to re-roll an attack die? Lueder can help. The challenge is in knowing when to best use his ability each turn.   
Kampfgruppe Lueder

The next card to look at when building this platoon is Kampfgruppe Lueder. This card can boost your Tiger tank initiative very easily. For example, bring one Tiger and 5 Panzer III tanks and you that Tiger will be starting the game with a base of Initiative 10 during the movement step.

Tiger Escort Tank

For your Panzer III tanks we have the Tiger Escort Tank card. This card is really interesting and it takes practice to effectively determine when it should be used. Being able to give up your shooting to make your Tiger hit even harder is great, and even better when two Panzer III tanks give up their shooting to help your Tiger re-roll four attack dice.
One of the cool new concepts that we are showcasing in these expansions is themed list building. As TANKS grows you can expect to see more cards that give interesting abilities to platoons that are built to a theme.  

This week we have a challenge! How would you build a 100 point Kampfgruppe Lueder platoon? We will showcase the most interesting lists with next week’s update. 

Click here to post your take on the Kampfgruppe Lueder list in the forum...