We are pleased to present below all posts archived in 'October 2016'. If you still can't find what you are looking for, try using the search box.
Check out the Puma here...
Click here to find out more about Mechanics Kit...
Doctrine cards are a new category of upgrade cards that focus on national characteristics, rather than equipment or training, and let us elaborate on how different nationalities fought and provide some new play styles within those nationalities. This week we are checking out some of the German and Soviet Doctrine cards. Click here to check out the full articles...
This week Andrew goes over some Tactics and Tips on using Assault Guns in TANKS. Andrew talks about the importance of terrain placement and utilizing buildings and the table edge. Andrew also addresses one of the most frequently asked questions about Assault guns, it's firing arc.
Check out the full article here...
We just added a spotlight for one of our new TANKS expansion coming out in November. The Lend-Lease program saw thousands of tanks supplied to the Soviet Union during the war. Amongst these were a small number of M10 tank destroyers that somehow found their way to the Eastern Front. Whilst not as heavily armed or armored as some Soviet designs, the turret meant it was one of the few self-propelled guns that could not easily be outflanked.
Check out the Soviet M10 here...
Check out the full article and more preview images here...
Check out the full Article here...
Each player may place three Pieces of terrain: two buildings and one forest. Each player may choose to trade one forest for Bocage. Each side takes turns placing one piece of terrain until all the terrain is placed. After placing the terrain, place three Objective tokens in the centre of the board equally separated. Place Minefields After Objectives are placed, each player may place one minefield token on the table. Minefields can be placed anywhere except within one Measuring Arrow of an objective or in any deployment zone.
Deployment After placing minefields, Players take alternating turns, starting with the defenders, to deploy each player’s army. Each side can decided the order in which their players will deploy when it is their turn to deploy.