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British In TANKS: The Modern Age

WWIII has broken out and the British have not been caught unawares. In fact they have been drilling their troops constantly preparing them for the fight to come. This defensive training is reflected in their Platoon card. Berlin Brigade gives the British models in your platoon a +1 Defence while Stationary. In TANKS: The Modern Age being stationary, to put it simply, is awesome. Yes you do give up your movement but you gain the ability to re-roll any of your attack dice. Giving up movement in a Berlin Brigade Platoon comes with a lot more bonus then drawbacks. 

 

 British In TANKS: The Modern Age...

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Soviets In TANKS: The Modern Age

Knowing that war was inevitable, the higher command issued the orders to launch a pre-emptive strike. To reflect this, the Soviets in TANKS: The Modern Age all about aggression. Their Red Banner Platoon card gives them +1 to their Attack if that targeting a model at close range. So you want to get in close so you can hit hard.

 

Soviets In TANKS: The Modern Age...

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Americans In TANKS: The Modern Age

Being on the front line at the start of WWIII, America joined this World War on day one, and will fight until its won. In TANKS: The Modern Age the Americans have diverse selections of units they can take. Their Platoon card gives them the ability to swap out a Critical Hit for two normal hits, letting every model hit harder then you may think. The Americans like to sit back and hit targets that are racing towards them, so setting up a good firing line in a forest or another well defended position will let you get the most out of your American Platoon.

 

Americans In TANKS: The Modern Age...

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TANKS: The Modern Age Introduction

TANKS: The Modern Age puts you in command of your own tank platoon fighting in the fictional World War III. A slight twist to history, this game lets you re-enact the possible battles that could have accrued if the cold war ever went hot. You can play as British forces holding the line in Hannover to the Soviet forces invading Denmark. The war for Germany and Europe is upon us, how will you engage the enemy, will you hit them head on and match steel with steel? or will you choose to use manoeuvre and tactics to overcome superior armour? 

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European Flames Of War GT

held 13 - 14 October 2018 at The South Wales Gaming Centre, Firestorm Games, 15 Trade Street, Cardiff, CF10 5DT, UK

Just over a week to the UK GT, held at Firestorm Games on October 13-14 and we will have a cheeky peek at Modern TANKS on the Friday night. There's also the Flames Of War Mid War Tournament and plenty of awards you can win over the weekend as well as some fantastic prizes. Come along for a day of fun and gaming.

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Beasts Of War - Tanks: The Modern Age Exclusive Rulebook Download

Beasts of War has been covering the upcoming release of TANKS: The Modern Age with their previews of the different factions and tanks. This week Beasts Of War has an exclusive Free download of the Rulebook for you to check out. And if you haven't already, make sure you take a look at their previews of the US & Soviets and the British & Germans. Click the link below and follow the instructions to grab your copy today!

Beasts Of War - Tanks: The Modern Age Exclusive Rulebook Download...

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Soviets In TANKS: The Modern Age

 
 

Soviets
Knowing that war was inevitable, the higher command issued the orders to launch a pre-emptive strike. To reflect this, the Soviets in TANKS: The Modern Age are all about aggression. Their Red Banner Platoon card gives them +1 to their Attack if that targeting a model at close range. So you want to get in close so you can hit hard.

 
 

T-64 Tank
T-64 is one of the best Tanks the Soviet army has, coming in at 20 points you get a really solid tank with Initiative 6, Attack 5, Defence 1 and Damage Capacity 8. The T-64 also has Advanced Stabilisers, something that will be really useful when you are moving to get your platoon into Close Range to take advantage of your Red Banner Platoon rule.

 
 
 

T-55 Tank
The T-55 and the T-55AM2 tanks are really nice cheap tanks to fill out your ranks. The only difference between the two is their Damage Capacity and their point costs, so choosing which one you want to add to your Platoon can be as easy as checking if you have 12 or 14 points free. The T-55 at 12 points makes me want to go for a swarm list. You can get 8 T-55 tanks into one list and still have a couple points to add an upgrade or two.

For the just 2 points, the AT-10 Stabber upgrade gives the T-55AM2 a Missile Attack of 5, making it deadly against Tanks and Helicopters alike.

 
 
 

Hind Helicopter
The Hind is a massive model, and in TANKS: The Modern Age it’s a force to be reckoned with. At 28 points you get one of the sturdiest helicopters in the game. The Hind Helicopter has a really cool feature where they can have two ammo slots. These you load up a on Rocket pods, Extra Ammo or Missiles letting you choose the load-out that best fits your Platoon. 

 
  
 

Category C. Tank Crew
Category C. Tank Crew is an interesting card that lets you take tanks with inexperienced crew. Sitting at -1 points, the Category C. Tank Crew card is one of the only cards that can reduce the cost of the tank it’s assigned to, but it does it at a cost. Once assigned the tank with the Category C. Tank Crew upgrade cannot add any more Crew Cards and has -2 Initiative, but with a card like this you are going for numbers of tanks over the quality of crew. 

 
 
 

Sergey Osinov
Sergey Osinov is the perfect Hero card for Soviet Platoons; he gives you extra Initiative during the Movement Step. This gives you that edge you need to make sure your tank gets within Close Range of enemy tanks.  On top of that if you end up taking on damage you can give up your movement to get an extra chance to Repair lingering damage and get your tank back into the fight.

A Soviet force can be a horde of older (or lighter) tanks charging across the table top, or a smaller, more surgical force, equipped with the latest equipment and best crews. It is up to you how you want to fight World War III.

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British In TANKS: The Modern Age

 
 

The British
WWIII has broken out and the British have not been caught unawares. In fact they have been drilling their troops constantly preparing them for the fight to come. This defensive training is reflected in their Platoon card. Berlin Brigade gives the British models in your platoon a +1 Defence while Stationary.  In TANKS: The Modern Age being stationary, to put it simply, is awesome. Yes you do give up your movement but you gain the ability to re-roll any of your attack dice. Giving up movement in a Berlin Brigade Platoon comes with a lot more bonus then drawbacks.  

 
 

Chieftain Tanks
The Chieftain and the Chieftain (Stillbrew) are two great tanks to choose from. Both Chieftain variants have great Attack and Damage Capacity stats. The Chieftain coming in at twenty points has a one more Initiative then the Chieftain (Stillbrew) at 24 points, but it also has one less defence. The extra Defence is a big advantage, but there is something to be said about running five Chieftain Tanks in a single list.

 
 

Scimitar Tank
Scimitar is a great little tank. Because of its Rapid Fire (4) the Scimitar specialises in killing other light Tanks and Helicopters. On top of that it is fast, letting it move up to three times each time it chooses to move. Spearhead lets the Scimitar move three times before the game begins. Making these tanks perfect to send out to take objectives or outflank your opponent’s tanks.  On top of all that this tank gets the Scout rule, so if it has Cover it gains an additional Defence die and on a tank with Base Defence 0 each point of Defence you can get is big. 

 
 

Striker Tank
The Striker tank is a little tank that packs a big punch.  At 13 points it might not seem like much, but its base stats are deceiving. First off this tank is fast, letting it move up to three times each time it chooses to move, so it can get to where it needs to be quickly. This is important for any missile carrier tank; as they want get to Cover as quickly as possible. The Missile (5) rule gives this tank an impressive 5 Attack dice against both Tanks and Helicopters, making the Striker a flexible attacker. Just like the Scimitar this tank also has the Scout rule, so it will be able to add 2 to its 0 Base Defence while it is in Cover.

 
  
 

Lynx Helicopter
The Lynx Helicopter works really well with the British Platoon rule. The Berlin Brigade increases its already high Defence of 3 to 4 while Stationary, add in Cover and you have a massive Defence of 5. With its high Initiative and Defence the Lynx can deliver heavy hitting strikes form across the table and shrug off all but the most devastating attacks. The Lynx relies heavily on its high Defence numbers to keep it alive, so cards like Countermeasures is perfect to insure you survive a particularly deadly attack.

 
 
 

Big Game Hunter
Big Game hunter is an upgrade that comes in at two points. It may only be taken by a British tank and has the text, when shooting at a target model that is not in Cover, this model may upgrade one Hit to a Critical Hit. This card is awesome on British tanks, and it stacks really well with the other benefits British tanks get while Stationary.

 
 
 

Rupert Spencer
Rupert Spencer is a Hero that gives you even more benefits if you remain Stationary. Coming in at 6 points, Rupert gives you +2 Initiative, as well as +1 Attack while Stationary. Adding this to the normal Stationary rules and the Berlin Brigade Platoon card, and you will have a tank that beast while staying still.  

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Americans In TANKS: The Modern Age

 
 

Americans
Being on the front line at the start of WWIII, America joined this World War on day one, and will fight until its won. In TANKS: The Modern Age the Americans have diverse selections of units they can take. Their Platoon card gives them the ability to swap out a Critical Hit for two normal hits, letting every model hit harder then you may think. The Americans like to sit back and hit targets that are racing towards them, so setting up a good firing line in a forest or another well defended position will let you get the most out of your American Platoon.

 
 

Abrams Tanks
The Abrams is an amazing main battle tank with three awesome variants. If you go with the M1 Abrams you are only paying 22 Points for a tank that has amazing all-round stats. For just two more points you can get an IPM1 Abrams that has an extra +1 to its Damage Capacity, making an already awesome tank that much better. Want a bit more of a punch? For 32 points you get the M1A1 Abrams, the best Tank the Americans have so far, with 5 Attack dice and Damage Capacity 9 this Tank will hit hard and is also really hard to destroy. With three variants you can always choose the best Abrams for your platoon. 

 
 

M901 ITV
On the other side of the spectrum we have the ITV. This lightly armoured missile carrier is relying more on its Defence then its Damage Capacity to keep it alive. The Hammerhead rule gives the ITV a massive Defence of 3 when it’s in Cover, making it really hard to kill when it is well positioned. The addition of Spearhead is the icing on the cake when it comes to making the ITV the best tank it can be by giving it the ability to start the game in Cover is massive. 

 
 

M163 VADS
With the addition of Helicopters, it is handy to have some dedicated Anti-Air. While shooting at Helicopters and Tanks with Defence 0, Rapid Fire turns the VADS two Attack dice into a massive seven dice Attack. That’s going leave a lot of holes in a lot of targets. On top of that, it comes with the Scout rule giving it even more Defence when it is in Cover. The VADS is a great against anything that is not a main battle tank and at 12 points it easily finds a place in any American Platoon

 
  
 

The Cobra
The Cobra is a fearsome attack helicopter with a great stat line. Rapid Fire (5) gives it a great attack against other Helicopters and Defence 0 targets. The Cobra also has two Ammo slots, giving it more choices for weaponry then some of the other Helicopters out there. One of best Ammo cards you can equip is Rocket Launchers. Rocket Launchers gives you a once per game Attack of 3 against a target tank and every tank within a Measuring Arrow of that tank, the perfect weapon to deploy against a swarm of light tanks. 

 
 
 

Sean Bannon
Bannon is an awesome commander, for just seven points you get +3 Initiative, +1 Defence and a cool ability. Bannon’s ability to make a Final Fury attack even if he has already made an attack this turn is a strong one, and can have his tank shooting twice on the turn he is destroyed. Bannon shines the best when he is in command of an Abrams tank, increasing its Initiative to a massive 11! On top of that he also increases the Abrams’ Defence to an impressive 3. 

 
 
 

Alpha 66 Card
The Alpha 66 card gives a bonus to players who are focusing on running the crew of Alpha 66 (from the Team Yankee novel). Coming in at one point this card gives you a discount on every Alpha 66 crew member you add, as well as adding some protection. Having a point reduction on each of your crew cards for the price of having them revealed at the start of the game is not bad. Yeah, your opponent knows what is coming but the discount is well worth it. Also having some protection for Bannon and his crew is great. 

American commanders have a toolbox of options that will allow them to field a diverse range of forces. Welcome to World War III...

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TANKS: The Modern Age Pre-Orders Up Now

The widely successful TANKS game is turning the clock forward from World War II to the height of the Cold War. Choose your nation carefully as they each have their own strengths and weaknesses. Do you pick the American forces with the old faithful M1 Abrams, Soviet forces and their numerous T-64, the mighty British Chieftain with its heavy armour, the popular German Leopard 2 and its powerful 120mm gun, or French AMX-30 that has speed to burn.


Or maybe you have a desire to spread your wings and take to the air? TANKS: The Modern Age wouldn't be complete without Helicopters! These fast and nimble machines trade the armour that that their ground pounding friends have for the ability to zip around the battlefield delivering anti-tank missiles from all quarters


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