Originally Posted by: Andrew at Tanks HQ Yes each damage card must be dealt with on their own, one at a time.
If your tank has multiple bailed out cards, then you been really unlucky and have a massive morale issue with that tank, it will take more then one successful attempt to get this crew back into their tank.
If you tend to get a lot of the same damage cards in games having cards like Liquid Courage would be helpful to get your tanks moving again.
Some damage cards effects even stack, if you have to stunned crew each card will subtract one from your stats.
We came across a similar scenario last night: And bare with me/read carefully, I'm not just repeating the question above...
I had to draw three critical cards from one single attack. Do I draw & apply them one after another, or do I draw all three cards first, spread them out and then chose which one to apply first? we have thus far been playing it "you draw ONE (1) card, apply its damage AND effect, then draw the next one after the resolve and so on", but after looking into this matter there is no official statement/ruletext other than this forum post and I find it leaves open whether you may SEE all critical cards from a hit or not.
/// The arising issue was that I drew an engine fire, damaged equipment and a stuck turret (all on a Jagdpanther). I happened to have a fire extinguisher and Quick Turn (amongst other things) on board. I had, accidentally, drawn all three critical cards together and flipped them together...
Now the dilemma arose when looking at the damaged equipment-effect: the fire extinguisher being the cheapest and "least useful/most limited useful" of my items would've been my clear choice, however since I made the "mistake" of drawing all cards together, I already knew I had to deal with a engine fire and would've made the decision to discard my Quick Turn (as I was at healthy range) instead...
since we normally play to draw one card after another I ultimately decided to discard the fire extinguisher, as I technically drew the damaged Equipment first and the Fire last.
Can you clarify what the ruling should be? get hit critically 3 times, draw three cards, look at them and apply them one by one (in deliberate order) or get hit critically 3 times, draw ONE card, look at it, apply it and then draw the next etc??
PS: if its okay to draw all critical cards at once and deal with them in random order "Schuerzen" would become the possibly best AND cheapest piece of armor in the game, as it would let you literally pick and chose among X critical cards to discard the worst. (whereas concrete armor only lets you discard the HIT, but that might have been a redundant hit such as Jammed Turret against an Assault gun)
Edited by user Saturday, June 24, 2017 6:33:22 PM(UTC)
| Reason: Not specified