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Barkmann, Bailed, and Command Phase.
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So I have Barkmann in his Panther. He takes a Crit and Gets "Bailed" card.
He gives the ability to both repair and blitzkrieg Move.
So my question is this.... During the Cmd Phase, is there an order to whcih things have to happen? Can he repair and if successful then blitzkrieg move? Or has he automatically lost the ability to move and can only repair?
Have a look at Barkmann with the Bailed crit card and see what you guys think :-)
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Rank: Commander
Posts: 138
Thanks: 48 times Was thanked: 24 time(s) in 19 post(s)
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Originally Posted by: Tattoosavage So I have Barkmann in his Panther. He takes a Crit and Gets "Bailed" card.
He gives the ability to both repair and blitzkrieg Move.
So my question is this.... During the Cmd Phase, is there an order to whcih things have to happen? Can he repair and if successful then blitzkrieg move? Or has he automatically lost the ability to move and can only repair?
Have a look at Barkmann with the Bailed crit card and see what you guys think :-)
Well, I think that'a an easy one. To move a tank You need a crew inside. So You try to "repair" the Bail Out. If fail, You re-roll the repair roll as per Barkmann's special rule. If successful, You get Your Blitzkrieg move.
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Ah ok. I don't remember him being able to re-roll repairs.
Cheers.
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Rank: Commander
Posts: 138
Thanks: 48 times Was thanked: 24 time(s) in 19 post(s)
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Originally Posted by: Tattoosavage Ah ok. I don't remember him being able to re-roll repairs.
Cheers.
Crap. You're right. Apologies. I mixed him up with Wittman...
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Due to devs stating that the cmd phase actions can be done in any order, I'm thinking he can attempt a repair and if successful then he can blitzkrieg. A fail means he can't. Keeps it simple and fast.
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Rank: HQ
Posts: 94
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Yep he can repair then move, repairing happens before blitzkrieg. This will be better defined in the FAQ.
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1 user thanked Andrew at Tanks HQ for this useful post.
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Barkmann, Bailed, and Command Phase.
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