@ zerstoerer:
There is no doubt, I agree entirely that its silly on a logical level. what I'm tryin to say is not to justify the silliness of empty tanks rolling around doing stuff, but rather that developers wanted to implement a card that dead-stops your tank from moving AND shooting. Unfortunately they created "Bailed Out". If it weren't for this poor wording there wouldn't be an issue. ie "Unconscious Crew". Aside from that your point on injured crew makes sense, I always think of them as dead not injured.
- Yes, an errata could fix this, but it sucks imo to have a card that presents one of its rules and the other twelve (exaggerated) are to be found online in a faq.
- another thing this rule fixing would demand then would be: Bailed Out tank becomes immune to following results/effects of Shell Shocked, Bailed out, Stunned Crew, Injured Crew, Assassin (and maybe more I didn't think of right now). If they aren't in the tank, their special rules don't count and they cant hold or contest objectives. But also they cant get shot at any more and therefor become immune until re-boarding their tank (the only viable target for shooting).
I think this is way away from the simple rules the creators intended with that damage card.
// I mean right now a tank that takes enough damage to get destroyed by mines in his movement phase gets to still drive around, use his supercharger, shoot stuff and do all kind of fancy stuff before eventually dying from the mines. This game is not necessarily logical.
@ LordOfKhemri:
That's true, I never said you did, that's just how rule-fixes or updates in cardgames are often handled - at least around here (you would print out Errata, cut out the section and tape it into your rulebook). That, or reprints like with the Brittish Achilles (having coordinated fire). Id be happy for any and all issues to be better worded and fixed - if gf9 sends us new cards to go with it for free. I just don want to play a round against a friend who knows nothing about it and tell him about this card (and possibly many more): "oh yeah, and hey there is this special rule for that, and this further effect, and then happens all this, but you cant know this, because its only in the online FAQ that you couldn't possibly have heard of - sorry, but you not preparing for this impossible-to-know fact just cost you the game. tough luck bud."
As for Games Workshop...
I agree on everything you say!!! That's why I don't play their systems anymore. up to edition 5/early 6 it was fine. When flyers hit the table and ever more allowed Apocalypse and giant walkers entered the arena and then allowing Forge World in competitive play AND jacking miniature-prices by 100% in just 5 years, not to forget thes entirely stupid Allies-rules to put a Farseer in any army and built 100% unkillable deathstars left and right... So many bad decisions. nobody wanted to spend another $1000 just to become competitive again...
However until then, the concept of changing the the central rulebook every couple of years and bring out new codizes alongside makes total sense to me. You were always able to field your old stuff, just with upgraded rules. (until we got the clusterf**k of new OP, $100+ a model content destroying the game).
Generally adding new content this way is a good idea though (I think), GW just took the wrong turn. Their only defense: They, like any company, needs to sell product, and the game has been around like 28-30 years now, they need new stuff other than space marines and orks. sure. just not what they did by screwing all veterans by casting all old standard units into utter uselessness.