York Garrison Wargaming Club are pleased to announce "Fury in the North".
Saturday 11 March 2017 - 9.30 - 17.00 (approx)
Prizes for Top 3, Best Painted, Most Killy Commander
Tickets only £10 from
www.yorkgarrison.co.uk/shopEvent Pack at
www.yorkgarrison.co.uk/f...vent-sat-11th-March-2017Scenario 1: Free for AllPlayer must have at least 3 tanks up to a total value of 80 points including upgrades.
One objective each which is placed in your opponent’s deployment area.
Score 1 VP for each turn with uncontested hold of your objective. Play 6 turns, not first to 2 VP.
Win by: Most VPs wins. For a draw use Attrition Points.
Scenario 2: Kill the CommanderPlayer must have at least 3 tanks of which only two may be 29 or more points before upgrades.
Total value including upgrades is 120 points.
Secretly record your Force Commander’s tank. This does not have to be a tank with a hero card.
Win by: If you kill the enemy Commander and yours is still alive you win,
if both die on the same turn or neither die then it’s a draw and go to Attrition Points
Scenario 3: Breakthrough At Dawn Player must have at least 4 tanks of which only two may be 29 or more points before upgrades.
Total value including upgrades is 140 points.
1 Bunker, 1 Trench, 2 AT traps for each player. These are free and replace all buildings.
Each player places one wood and for this scenario the 2 AT traps may be placed touching each other to form a wider obstacle, all other terrain rules apply.
Turn 1 is at the break of dawn: movement and vision is hampered. Play Turn 2 onwards as normal
Turn 1 Movement Phase - restricted to 1 arrow, other movement such as hero moves, blitzkrieg, cautious etc. operate as normal.
Turn 1 Shooting Phase - a tank may only fire if it rolls equal to or less than half its basic initiative (rounded DOWN), however a 1 always passes.
Gain X VP for each tank completely inside the opponent’s deployment area.
X is the tank’s remaining hit points.
Win by: Most VPs wins. For a draw use Attrition Points.
Scenario 4: AnnihilationPlayer must have at least 4 tanks of which only two may be 29 or more points before upgrades.
Total value including upgrades is 160 points.
Win by: Total Attrition Points by destroying as much as you can.
Aiming to be a fun day, not TOO serious and hopefully plenty of smoking metal.
If other halves need persuading then York Centre is only a few minutes away so they can spend far more than your entry fee, which means you have the upper hand in future negotiations :)