Rank: Commander
Posts: 44
Was thanked: 2 time(s) in 2 post(s)
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Anyone got some advice on how to use the pill boxes, how many, etc Also for the tank traps and trenches Thanks
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Rank: Commander
Posts: 32
Thanks: 8 times Was thanked: 2 time(s) in 2 post(s)
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Truth! Freedom! Justice! And a hard-boiled egg! |
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Rank: Commander
Posts: 44
Was thanked: 2 time(s) in 2 post(s)
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Really? Chess has only two pages of rules and hundreds of books on how to use the pieces Don't use a know it all Want some one who has used the items and found some neat ways to do so
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Rank: Commander
Posts: 32
Thanks: 8 times Was thanked: 2 time(s) in 2 post(s)
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Ok, we used all three of these in one of our regular 3x3 foot 100pts games and battlefield was really full (considering 1 measuring arrow rule).
I suggest not using more of them if you do not plan to have larger map.
Bit of a note here. Those trenches and bunkers sometimes do actually damage units even with ATT so small. But I, as American attacker, used them basically to slingshot my jacksons around the battlefield using extra move from cautious. This helped me to get to objective fast and concentrate on damaging enemy vehicles while I got VP every round. |
Truth! Freedom! Justice! And a hard-boiled egg! |
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Rank: Commander
Posts: 44
Was thanked: 2 time(s) in 2 post(s)
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thanks we've got 6' of Minsk. think that might be a good map for traps and bunkers.
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Rank: Commander
Posts: 44
Was thanked: 2 time(s) in 2 post(s)
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Suggestion Let trenches and mine field form a line as in real life Tank traps should but don't have to be in line This shouldn't change the game
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