Tanks
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new to game - movement question
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Hi all, had my first intro game yesterday and had a query about the movement rules. it says that tanks have to be placed square to the tail of the arrow but can this be in any direction? ie tank flips 180 degrees, or can be facing towards the arrow as opposed to away shown in the book?
seems they can spin around all over the place, almost teleporting, kind of vague in the book other than square to the tail
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2 Dec 16, me to BF CustServ Is there any news on my replacement replacement cards for the Achilles please? 6 May 18 no
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1 user thanked LordOfKhemri for this useful post.
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ok thanks. seemed odd but at least doing it right
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It is odd. Embrace the oddness. Make sweet tyre-squealing noises as you drift race your tanks about the battlefield.
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Originally Posted by: CmdrRook It is odd. Embrace the oddness. Make sweet tyre-squealing noises as you drift race your tanks about the battlefield. Initial - T all the way.
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I was discussing this very thing with my friend at Hammerhead on Saturday (we're doing a Tanks game next year) and have decided to read up on the matter. I know Wikipedia isn't the most accurate source of information but the article on Tank Steering Systems throws up some interesting thoughts. Some systems would allow one track to be moving forward while the other was in reverse which, in effect, would allow the tank to almost spin 180 degrees about its central axis. So, maybe the Tanks system isn't that unreasonable. Just a thought.
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Rank: Commander
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Originally Posted by: Jeta2112
So, maybe the Tanks system isn't that unreasonable.
Just a thought.
I make a lot of jokes about it, but contrary to those few I've seen on the forum trying to come up with more "realistic" movement rules, I actually think they're fairly realistic. For those used to games like X-Wing where the movement templates suggest very specific movement routes, the simple arrow system in Tanks can easily seem like the tank is teleporting around and pulling kick ass handbrake-turns. This isn't actually the case though. Because Tanks uses a static arrow, the route the tank takes to its destination is much more abstract. When a tank moves forward along an arrow and ends facing the opposite direction, it just means somewhere between those two points the driver turned the tank around. It might have spun around and backed up to that point, moved in a wide arc, or anything else.
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Rank: Commander
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Originally Posted by: Waster
When a tank moves forward along an arrow and ends facing the opposite direction, it just means somewhere between those two points the driver turned the tank around. It might have spun around and backed up to that point, moved in a wide arc, or anything else.
I must confess that I hadn't thought of it that way.
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So does this mean that tanks can also move backwards? IE: place the end of the movement arrow at the back of the tank and move it so the back part of the tank is against the tail?
and a part two of the question, do you have to move the entire length of the arrow or can you bring it up short if you wish to? |
DON'T PISS ON THEIR BOOTS! KILL THE BASTARDS! ~Old Blood and Guts~George S. Patton
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Oh yes indeed, reversing at speed is sometimes necessary.
You can usually place some part of the arrow touching your tank such that you can line up with the tail of the arrow even if it's a very short distance. There's nothing to say you have to have the end of the arrow touching the tank, it could start touching it half way down the arrow if you want.
Movement is somewhat abstract :) |
2 Dec 16, me to BF CustServ Is there any news on my replacement replacement cards for the Achilles please? 6 May 18 no
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1 user thanked LordOfKhemri for this useful post.
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Hi there,
I wanted to go through the posts to see if my question has already come up, and some of it has.
So you can move backwards, and you don't have to move the whole arrow length, is there anything to stop you rocking back and forth to gain up to 3 movement tokens (in the case of fast tanks)and staying relatively in the same spot?
This came up in a game I had today.
Cheers
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Originally Posted by: Wolftongue Hi there,
I wanted to go through the posts to see if my question has already come up, and some of it has.
So you can move backwards, and you don't have to move the whole arrow length, is there anything to stop you rocking back and forth to gain up to 3 movement tokens (in the case of fast tanks)and staying relatively in the same spot?
This came up in a game I had today.
Cheers This is a legal move. When we play in the studio we sometimes refer to this as "popping smoke." It's a tactical decision between playing offensively or defensively, as you're giving defense dice to yourself but also anything the tank targets. If your gaming group doesn't like this move, there are plenty of homebrew rules here on the forum that you can try out. The first that comes to mind is that a tank that ends its movement overlapping its starting position doesn't gain movement tokens (unless it is an assault gun rotating). These rules are harder to codify, and can still be exploited, but if you're playing with friends then you can decide together whether a tank moved enough to warrant getting movement tokens.
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1 user thanked Sean at TANKS HQ for this useful post.
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Rank: Loader
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Thank you, that clears that up. I like that it has its own term.
My friend and I allowed it as the rules didn't counter the move, however, it seemed odd that you could stack up moves in this way, but the concept of 'popping smoke' makes a lot of sense.
Thanks again
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We call it "kicking up dust," here to keep it distinct from the Smoke Dischargers and Smoke Rounds cards.
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Rank: Loader
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Ahhhhh yes, I've seen that card, makes sense to distinguish.
Still not added any upgrades yet just straight up 100pts each. Looking forward to building some lists
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Originally Posted by: CmdrRook We call it "kicking up dust," here to keep it distinct from the Smoke Dischargers and Smoke Rounds cards. We call it the "Texas two-step".
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Originally Posted by: dogg Originally Posted by: CmdrRook We call it "kicking up dust," here to keep it distinct from the Smoke Dischargers and Smoke Rounds cards. We call it the "Texas two-step". "Sherman Shuffle" over here
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Since I mostly play Russian, I call it the "Bolshevik Ballet"
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Panzer Vor!!! |
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