We had our first 3-way last night, 125pts each of British, Soviet and German. Each faction was coming on up a road heading towards an important junction. A Vp was gained if you had the only tank at the junction, 1 VP if you had a tank in an opponents set up area and they had 1 in yours, or 2VP if you were in an opponents set up and they didn't have one in yours.
TURN 1Camera decided not to take the set up but tanks from all factions advanced towards all 3 objectives.
Hits were taken by several tanks but my Sherman brewed up straight away.
TURN 2A T34 races to the junction but is wiped out by my Firefly and Churchill.
I have comets racing down both flanks towards the objectives.
TURN 3As a T34 and Tiger 1 duke it out at the intersection
As my defending tanks pour fire onto an advancing Stug
My Comets are still gunning for the objectives.
TURN 4Meanwhile things are getting hairy on the Soviet objective. My Comet has reached there after being turned into an Assault Gun as a sneaky Panther lays waste to an SU100 and KV-1 and another Stug have a go at each over.
Pauls T34 decides its not a good idea to face off with a Tiger so guns it for the German objective. My Comet is actually taking shots at the Stug in the German objective as the Firefly and Churchill can't seem to do it!
See!
TURN 5Finally it's gone, now I can gain 2VP instead of 1VP.
The Tiger is feeling lonely and has nowt to shoot at, but the PzIV takes a side hit from the T34/85 and brews up.
Non-aggression pack is sign by forces taking the German objective.
A massed melee on the Soviet objective and my Comet is still surviving after being shot at by a KV and Panther to rake up another 2VP's. Stug gets a VP too.
The End. The Brits have 7VP and have lost just the Sherman that was destroyed on turn 1, the Comets seemingly invincible due to rushing around at speed 3.
The Germans were next with 5VP losing two Pz IV's and a Stug
The Soviets got just 1 VP and lost a couple of SU's and a T34 (I think)
As you can see, despite getting up close and dirty, casualties were relatively light due to a lot of movement and good defence dice being rolled by all of us. And multi-player multi-side works :)