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CmdrRook  
#1 Posted : Tuesday, September 26, 2017 7:08:49 PM(UTC)
CmdrRook

Rank: Commander

Posts: 257

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Online Platoon Builder Link

The goal here is to keep the Honeys together on the sidelines to cheer for the all-star quarterback Crusader as he makes short range passes into the enemy's flank. Use superior maneuverability to avoid major team tackles, but stick close for those defensive plays. Everyone's been trained and equipped to dominate away games or home turf alike. They even raided Coach Monty's personal scotch cache to keep spirits up, literally and figuratively. Go, Desert Rats!

In actuality, banking on an "0/3" paper tank to do your heavy lifting is pretty foolish, but it might be fun, and a little unexpected. Don't forget to maximum shell games your Honeys, even if you don't really need to. Because you choose which order to resolve your after-Deployment abilities, redeploy then move them twice, just to keep your opponent off balance as you make your initial engagement with the Crusader. Avoid any temptation to engage in long range sparring, and certainly don't stop moving. You need your maximum dice pool and rerolls, both of which require you to get in close, and the -1 Defense while shooting acts sort of like Gung Ho. If your only choice is to engage at distance, try to break contact instead. Get them next turn, when your tricks will work.

Let me know if you end up using this list and tactics, or what you'd change and why. What worked? What didn't?
Maliboost  
#2 Posted : Friday, December 8, 2017 3:11:46 AM(UTC)
Maliboost

Rank: Gunner

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Only thing I would change is to remove all upgrades. 4 Crusaders and 4 Honeys. Rush the objective and place all your tanks on it. Even when they get destroyed they somewhat block movement and sight giving your other tanks more cover to hold the objective. I know tanks can "move" through other tanks but since they cant end their movement on a dead tank it can help keep them off the objective.
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