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Commander  
#1 Posted : Monday, June 5, 2017 12:59:04 PM(UTC)
Commander

Rank: Commander

Posts: 44

Was thanked: 2 time(s) in 2 post(s)
Can't find the guy who created this unit to thank him
It hasn't lost yet
2xsherman 75mm
2 X Sherman 76mm these each have cunning commander, cunning driver and bloodthirsty
100pts
Thanks
james101  
#2 Posted : Friday, June 9, 2017 3:00:13 AM(UTC)
james101

Rank: Commander

Posts: 43

Was thanked: 2 time(s) in 2 post(s)
Originally Posted by: Commander Go to Quoted Post
Can't find the guy who created this unit to thank him
It hasn't lost yet
2xsherman 75mm
2 X Sherman 76mm these each have cunning commander, cunning driver and bloodthirsty
100pts
Thanks

I usually go with at 100pts:
2 Sherman 76mm with hasty loader 54pts
2 Sherman 75mm with racing driver 44
98pts

Commander  
#3 Posted : Saturday, June 10, 2017 1:45:48 PM(UTC)
Commander

Rank: Commander

Posts: 44

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Thanks for the ideas
Lost my first game with the shermans
The dice stunk!!!
james101  
#4 Posted : Thursday, June 15, 2017 10:49:16 PM(UTC)
james101

Rank: Commander

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I'm learning NOT to use the official dice. they only seem to roll 2's and thats it.
shoddy quality. I must pick up proper dice
dogg  
#5 Posted : Tuesday, June 20, 2017 2:46:41 PM(UTC)
dogg

Rank: Commander

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My favorite Sherman builds is:

Sherman 75 x3
Sherman 76 with Improvised Armor, Precise Commander, 'Jailbird' Boggs and Bloodthirsty Gunner

I move as a group concentrating fire on the hardest unit opposing them with the 75's blocking for the 76 to get in close. Not sure what my win/loss is but it's pretty good
Zerstorer  
#6 Posted : Tuesday, June 20, 2017 4:41:00 PM(UTC)
Zerstorer

Rank: Commander

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Originally Posted by: james101 Go to Quoted Post
I'm learning NOT to use the official dice. they only seem to roll 2's and thats it.
shoddy quality. I must pick up proper dice


I think my green dice tend to roll hotter than the grey dice. Casino dice and a dice tower or good dice tray are the solution.
Phoenix77  
#7 Posted : Monday, August 7, 2017 11:34:33 AM(UTC)
Phoenix77

Rank: Loader

Posts: 5

Thanks: 2 times
So, here's my Sherman tank "platoon". (Its more like a pair)

Sherman [76mm]---25pts
+"War daddy" Pool--- 8pts
+"Jailbird" Boggs---6pts
+Sharpshooter gunner---5
+Improvised amour---2

Sherman [76mm]---25pts
+Sandbag amour---3
+Hyper-velocity shot---2
+Hasty loader---2
+Super charger---2

Total:80pts

At the moment I post this I haven't tried them out yet.
Uthak  
#8 Posted : Monday, August 7, 2017 5:49:34 PM(UTC)
Uthak

Rank: Commander

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Was thanked: 24 time(s) in 13 post(s)
Originally Posted by: Phoenix77 Go to Quoted Post
So, here's my Sherman tank "platoon". (Its more like a pair)

Sherman [76mm]---25pts
+"War daddy" Pool--- 8pts
+"Jailbird" Boggs---6pts
+Sharpshooter gunner---5
+Improvised amour---2

Sherman [76mm]---25pts
+Sandbag amour---3
+Hyper-velocity shot---2
+Hasty loader---2
+Super charger---2

Total:80pts

At the moment I post this I haven't tried them out yet.


Why leave 20 points up for grabs? there is much you can still do with that, even if you only have the two models.

From your post I would think you have only the starter set contents to work with.

If youre set to use the super charger you may want to bring a bloodthirsty gunner too. as question: why the hasty loader? In my experience movement initiative is way more important than shooting initiative (racing driver), as you can outmaneouvre your opponent. combined with a super charger and bloodthirsty gunner you get yourself a sweet little close-combat monster.
Also youre not using any equipment. liquid courage is always good too have, or a fire extinguisher (has saved me way more than it should need to).

Lastly maybe find a way to utilize the amazing 4 crew slots on the shermans: precise loader/commander provide re-rolls on attacks and are amazing in any setup really.
thanks 1 user thanked Uthak for this useful post.
Phoenix77 on 8/9/2017(UTC)
JTSleep  
#9 Posted : Monday, August 7, 2017 7:41:24 PM(UTC)
JTSleep

Rank: Commander

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I use mostly one of these two versions:

platoon builder

One lets you re-roll 2 attack dice and 1 def die. Change crit to 2 hits.
Other increases Init. to 8, lets you re-roll 1 attack and 1 def die. Change crit to 2 hits.

Doctrine, equipment and ammo is expandable in case I need points for another tank.

Edited by user Monday, August 7, 2017 7:42:15 PM(UTC)  | Reason: Not specified

Truth! Freedom! Justice! And a hard-boiled egg!
Randino  
#10 Posted : Friday, November 24, 2017 3:05:29 PM(UTC)
Randino

Rank: Loader

Posts: 2

Anyone run four 76mm Shermans? (4x25=100)

Or five 75mm Shermans? (5x20=100)

I'm thinking that's 24 HP (or 30 hp) to chew through, and if you stay moving, and keep all 4 or 5 shooting, more often than not the dice are going to come up in your favor.
CmdrRook  
#11 Posted : Friday, November 24, 2017 9:44:37 PM(UTC)
CmdrRook

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Unless you're facing early war with your late war shermans, the 75s get torn apart by superior initiative and firepower. The 76s fare only slightly better. The Early Sherman rush is real as heck, though, especially with a few points reserved for Sherman Platoon in each.
Kelvin  
#12 Posted : Friday, November 24, 2017 10:12:40 PM(UTC)
Kelvin

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I quite like a 76 done up like fury (wardaddy, boggs etc) and two 75s with different upgrades. I am in fact finishing customising and painting up the squadron as I write. Hopefully will get pics and my 100pt list up tomorrow.
Kelvin Griffiths, Attack Wing Captain, Lord Of Rings Hero and Tank Commander. Sort of...
CmdrRook  
#13 Posted : Friday, November 24, 2017 10:47:34 PM(UTC)
CmdrRook

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Oh, of course. A kitted out 76 is one of the scariest tools in the US box, hands down. It has utility where a Jackson is more specialized, with an excellent price point to boot. Naked rushes, however, leave a lot to be desired from my experience and are better left to the Russians, whose faction ability well supports such a tactic.
Kelvin  
#14 Posted : Friday, November 24, 2017 11:26:44 PM(UTC)
Kelvin

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Defiantly agree there. Off shelf sherman 75 or worse sherman V get battered.

The hardest choice for US I sometimes face is either taking a tooled up 76 sherman, or a mildly equipped perishing.

Problem with perishing and tigers for that matter is guaranteed your opponent will just light them up cause of the psychological factor (experienced players don't tend to do that as much). This of course makes a perishing a risky investment in a 100pt list, but one that can also be a awesome investment if things go right.
Kelvin Griffiths, Attack Wing Captain, Lord Of Rings Hero and Tank Commander. Sort of...
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