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Sherman force
Rank: Commander
Posts: 44
Was thanked: 2 time(s) in 2 post(s)
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Can't find the guy who created this unit to thank him It hasn't lost yet 2xsherman 75mm 2 X Sherman 76mm these each have cunning commander, cunning driver and bloodthirsty 100pts Thanks
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Rank: Commander
Posts: 43
Was thanked: 2 time(s) in 2 post(s)
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Originally Posted by: Commander Can't find the guy who created this unit to thank him It hasn't lost yet 2xsherman 75mm 2 X Sherman 76mm these each have cunning commander, cunning driver and bloodthirsty 100pts Thanks I usually go with at 100pts: 2 Sherman 76mm with hasty loader 54pts 2 Sherman 75mm with racing driver 44 98pts
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Rank: Commander
Posts: 44
Was thanked: 2 time(s) in 2 post(s)
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Thanks for the ideas Lost my first game with the shermans The dice stunk!!!
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Rank: Commander
Posts: 43
Was thanked: 2 time(s) in 2 post(s)
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I'm learning NOT to use the official dice. they only seem to roll 2's and thats it. shoddy quality. I must pick up proper dice
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Rank: Commander
Posts: 89
Thanks: 12 times Was thanked: 16 time(s) in 13 post(s)
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My favorite Sherman builds is:
Sherman 75 x3 Sherman 76 with Improvised Armor, Precise Commander, 'Jailbird' Boggs and Bloodthirsty Gunner
I move as a group concentrating fire on the hardest unit opposing them with the 75's blocking for the 76 to get in close. Not sure what my win/loss is but it's pretty good
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Rank: Commander
Posts: 309
Thanks: 40 times Was thanked: 47 time(s) in 38 post(s)
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Originally Posted by: james101 I'm learning NOT to use the official dice. they only seem to roll 2's and thats it. shoddy quality. I must pick up proper dice I think my green dice tend to roll hotter than the grey dice. Casino dice and a dice tower or good dice tray are the solution.
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Rank: Loader
Posts: 5
Thanks: 2 times
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So, here's my Sherman tank "platoon". (Its more like a pair)
Sherman [76mm]---25pts +"War daddy" Pool--- 8pts +"Jailbird" Boggs---6pts +Sharpshooter gunner---5 +Improvised amour---2
Sherman [76mm]---25pts +Sandbag amour---3 +Hyper-velocity shot---2 +Hasty loader---2 +Super charger---2
Total:80pts
At the moment I post this I haven't tried them out yet.
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Rank: Commander
Posts: 95
Thanks: 11 times Was thanked: 24 time(s) in 13 post(s)
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Originally Posted by: Phoenix77 So, here's my Sherman tank "platoon". (Its more like a pair)
Sherman [76mm]---25pts +"War daddy" Pool--- 8pts +"Jailbird" Boggs---6pts +Sharpshooter gunner---5 +Improvised amour---2
Sherman [76mm]---25pts +Sandbag amour---3 +Hyper-velocity shot---2 +Hasty loader---2 +Super charger---2
Total:80pts
At the moment I post this I haven't tried them out yet. Why leave 20 points up for grabs? there is much you can still do with that, even if you only have the two models. From your post I would think you have only the starter set contents to work with. If youre set to use the super charger you may want to bring a bloodthirsty gunner too. as question: why the hasty loader? In my experience movement initiative is way more important than shooting initiative (racing driver), as you can outmaneouvre your opponent. combined with a super charger and bloodthirsty gunner you get yourself a sweet little close-combat monster. Also youre not using any equipment. liquid courage is always good too have, or a fire extinguisher (has saved me way more than it should need to). Lastly maybe find a way to utilize the amazing 4 crew slots on the shermans: precise loader/commander provide re-rolls on attacks and are amazing in any setup really.
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1 user thanked Uthak for this useful post.
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Rank: Commander
Posts: 32
Thanks: 8 times Was thanked: 2 time(s) in 2 post(s)
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I use mostly one of these two versions: platoon builder One lets you re-roll 2 attack dice and 1 def die. Change crit to 2 hits. Other increases Init. to 8, lets you re-roll 1 attack and 1 def die. Change crit to 2 hits. Doctrine, equipment and ammo is expandable in case I need points for another tank. Edited by user Monday, August 7, 2017 7:42:15 PM(UTC)
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Truth! Freedom! Justice! And a hard-boiled egg! |
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Anyone run four 76mm Shermans? (4x25=100)
Or five 75mm Shermans? (5x20=100)
I'm thinking that's 24 HP (or 30 hp) to chew through, and if you stay moving, and keep all 4 or 5 shooting, more often than not the dice are going to come up in your favor.
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Rank: Commander
Posts: 257
Thanks: 44 times Was thanked: 52 time(s) in 40 post(s)
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Unless you're facing early war with your late war shermans, the 75s get torn apart by superior initiative and firepower. The 76s fare only slightly better. The Early Sherman rush is real as heck, though, especially with a few points reserved for Sherman Platoon in each.
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Rank: Commander
Posts: 197
Thanks: 34 times Was thanked: 29 time(s) in 17 post(s)
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I quite like a 76 done up like fury (wardaddy, boggs etc) and two 75s with different upgrades. I am in fact finishing customising and painting up the squadron as I write. Hopefully will get pics and my 100pt list up tomorrow. |
Kelvin Griffiths, Attack Wing Captain, Lord Of Rings Hero and Tank Commander. Sort of... |
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Rank: Commander
Posts: 257
Thanks: 44 times Was thanked: 52 time(s) in 40 post(s)
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Oh, of course. A kitted out 76 is one of the scariest tools in the US box, hands down. It has utility where a Jackson is more specialized, with an excellent price point to boot. Naked rushes, however, leave a lot to be desired from my experience and are better left to the Russians, whose faction ability well supports such a tactic.
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Rank: Commander
Posts: 197
Thanks: 34 times Was thanked: 29 time(s) in 17 post(s)
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Defiantly agree there. Off shelf sherman 75 or worse sherman V get battered.
The hardest choice for US I sometimes face is either taking a tooled up 76 sherman, or a mildly equipped perishing.
Problem with perishing and tigers for that matter is guaranteed your opponent will just light them up cause of the psychological factor (experienced players don't tend to do that as much). This of course makes a perishing a risky investment in a 100pt list, but one that can also be a awesome investment if things go right. |
Kelvin Griffiths, Attack Wing Captain, Lord Of Rings Hero and Tank Commander. Sort of... |
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